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#TALES FROM THE VOID GAME MANUAL#
All other weapons (typically AOE weapons and special devices) require manual targeting. You can toggle these weapons to only fire manually. Some weapons they will fire automatically at the nearest enemy. The soldiers spot and look at enemies by themselves. In tricky move situations it is safer to micromanage the marines. Following marines will also not boost by themselves, letting them maybe miss a jump. A green circle marker will show which marines are near enough, and they will have a yellow arrow in their portrait to show they are following.īe careful using the follow mechanic of the marines when in combat or on very narrow ledges. You can assign (and unassign) nearby marines to follow the path of a specific soldier. On thin paths the marines can easily fall over the side, and on certain ice bridges, the paths can collapse. You can combine the drawing mechanic with the more dynamic, but limited boost, which is useful if your marine is in danger. You draw on the ground and the marines follow the line. Sergeants: can be unlocked as loot during and after a campaign, they move almost as fast as scouts, have slightly more health, and can carry all weapons available in the game.Gunners: travel slowly across the terrain, but carry powerful weapons.Engineers: can use special weapons and utilities, like the mine layer.Scouts: light and fast, good for exploring the terrain and out-manoeuvring hostiles.If you manage to unlock a number of the high end weapons and utilities, your survivability odds will dramatically improve! Many of the weapon types have at least 3 quality variations.įor instance the rocket launcher ranges from rusty quality, to HE (high explosive), Repeater, Homing etc. There are more than 100 different weapons and utilities that you can unlock. How many different kinds of weapons and loot is there? We are proud to say, that the TTC is very low in our game (TimeToCrate) - just one of the games' many qualities :) There is also loot from random events.Īnd you unlock loot for all future playthroughs, each time you game over or complete a scenario. But ff all active marines are dead, you will have to spawn from the start of the level.Įach time you succeed a mission, you get loot. As long as one marine is alive you can call extra marines down near him. If you fail a mission, you have to retry it (and pay the ressources).Ī good tip is to start exploring with one or two scouts, and then if and when things get nasty, you can call down an extra marine (call in the big guns). You can replay these levels however (until you run out of the resources it costs to retry). There are 3 boss level at day 5,10 and 15 that you have to complete to go on. You do progress one day further in the campaign though. You lose the resources you paid to play the level, and do not get any loot. You have to beat the 3 boss levels though (but can still retry them if you fail them, as long as you have resources left) Generally you can afford to lose a couple of missions and still be able to beat the campaign. You do not have to win all missions in order to win the campaign, as long as you have resources left (marines, air, food). Events can cause you to lose or gain resources, new equipment, new marines. Each event contains a small story, with a hard dilemma to make at the end. There are over 50 random story events that sometimes pop up in between missions. You have resources that can run out and result in “game over”. The marines die permanently, the levels are randomly arranged within each act, you get random loot that can improve your chances. The game is not a 100% roguelike, but we are using some elements of the genre: The story is linear, but the missions occur in a random structure within each of the 3 acts.Įach mission is designed as a semi open maze, where there are a lot of opportunities to explore the environment, find hidden secondary objectives and complete the mission in various ways/ using different strategies. The game features 28 different missions, based on more than 20 unique asteroids.The first act has the most different missions, to ensure more variety if the player restarts the campaign.
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How many different levels does the game have? Most players will probably not complete the campaign on the first playthrough, so realistically you can expect more than 10 hours of playtime, before having completed the game the first time. Longer on veteran difficulty, shorter on rookie difficulty. The campaign lasts 3 acts, each with 5 days/missions - so 15 days/missions in total (no matter which of the scenarios you choose).Ī successful playthrough of a campaign usually takes 6 hours on hardened (medium) difficulty.
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